Miracle Mile Paradox

Not much separates miracle from paradox, and so it is with The Miracle Mile Paradox, which begins with the discovery of weathered patent designs in a beat-up tin box lodged in the ruins of a demolished building along Los Angeles’s historic Miracle Mile. Rexford Higgs, a Los Angeles-based collector who fills his “Enchanted and Obsoletus” blog with the fruits of his self-confessedly obsessive hunt for unusual objects and devices of yesteryear, quickly identifies the documents he has plucked from obscurity as blueprints to something like the mechanical television sets of the 1920s—but with odd and opaque modifications that only feed his compulsion to learn more. Rex’s readers will soon get the bug, too, leading them on a collective quest to unravel a decades-old mystery where the decades collapse around a machine called the Time Switch. Meanwhile, someone—or rather, some ones from the Asimov-esquely named Agent Intellect Corp.—is following.

Raising funds now on Kickstarter to help meet a target launch date in June, the Miracle Mile Paradox team plans a fourteen-week summertime transmedia experience. Players worldwide can participate in the storyworld online, ranging from Rex’s blog to puzzle-solving to a bit of in-game hacktivism. Those who can make it to Los Angeles will set out on an exploratory expedition through the Miracle Mile neighborhood. The alternate reality game’s storyline and aesthetic match the art deco heyday of this part of the city. The organizers, who are members of Transmedia LA, one of a number of informal and informally networked associations of transmedia developers and enthusiasts around the world, hope it will help people rediscover the visionary architectural gems and infrastructural embellishments erected during the city’s innovative westward commercial expansion toward the La Brea Tar Pits in the 1920s. Another aim is for the project’s development process itself to be educational for both the large group of creators of varying degrees of transmedia experience and members of the public at large who may be interested in transmedia, to which end organizers plan to catalog and publicize stages along the way.

To learn more or help fund the Miracle Mile Paradox, look it up on kickstarter.com and check out the video appeal from the (possibly fatally) curious Rex Higgs. (Disclaimer: I am directly involved in creating this project.)

Around the TRANSMEDIA World

An interview regarding Transmedia and Jeff Gomez. How he became involved and user engagement. It discussed the concept of a ‘story architect’ who’s guiding the way the users navigate through the story.

I wonder if there are others at Wyrd Con who guide people through stories? Oh yes, our Event Designers! Perhaps through Transmedia Designers can find an opportunity to turn the hobby of Larp in to a tangible, profitable day job. Just maybe…

 

http://laurentguerin.posterous.com/around-the-transmedia-world-simon-pulman

Transmedia Is the New Black: “Media That Matters” Conference Explores the Future of Storytelling | International Documentary Association

Taking Transmedia in to media frontiers such as documentaries, and generating entry points for the story you with to tell was at the center of the Media that Matters conference.

This article speaks a bit to describe the Transmedia process, and how it can enhance stories, helping to bring part of the fantasy more to our reality.

Transmedia Is the New Black: “Media That Matters” Conference Explores the Future of Storytelling | International Documentary Association

Taking Transmedia in to media frontiers such as documentaries, and generating entry points for the story you with to tell was at the center of the Media that Matters conference.

This article speaks a bit to describe the Transmedia process, and how it can enhance stories, helping to bring part of the fantasy more to our reality.

http://www.documentary.org/magazine/transmedia-new-black-media-matters-conference-explores-future-storytelling